# Flare human character layers Source: https://github.com/flareteam/flare-game Revision: af6eee6d339ac98011864bfe89da837fe7769c28 Original paths: mods/fantasycore/images/avatar/male/*.png and mods/fantasycore/animations/avatar/male/*.txt. Art/data license: Creative Commons Attribution-ShareAlike 3.0 Unported (later versions permitted by upstream). License: https://creativecommons.org/licenses/by-sa/3.0/ Full license: LICENSE.txt. Original attribution list: CREDITS.txt. Copyright © 2010–2013 Clint Bellanger and respective Flare contributors; contributors retain copyright to their original work. The original PNGs and animation TXT files are copied without alteration. frames.json converts the animation coordinates into JSON. Runtime compositions, crops and any adaptations of this artwork are available under CC BY-SA 3.0 as well. This is attribution for the artwork and its adaptations; it does not apply a new license to unrelated Bloodmoon application code. Bloodmoon uses layered male human sprites for all three classes. The eight-direction original vector transformation artwork in mmo/sprites.js is not sourced from Flare and is labeled separately in the code. Research references: - Flare overview and licensing: https://github.com/flareteam/flare-game/blob/master/README - Flare homepage: https://flarerpg.org/ - OpenGameArt free RPG asset catalog: https://opengameart.org/ - LPC character generator (alternative pixel-art direction, not incorporated): https://github.com/liberatedpixelcup/Universal-LPC-Spritesheet-Character-Generator Additional unmodified layers: male/head_bald and female/head_long, same upstream revision and CC BY-SA 3.0 license. Three human profiles share the Flare rig, with consistent per-profile scaling applied to all attached equipment. Additional unmodified male layers: longsword, chain_boots, chain_greaves, chain_cuirass, chain_gloves, plate_boots, plate_greaves, plate_cuirass, plate_gauntlets. Same pinned upstream revision and CC BY-SA 3.0 license. Closed hunter helmet: unmodified male/plate_helm PNG and animation TXT, flareteam/flare-game revision af6eee6d339ac98011864bfe89da837fe7769c28, CC BY-SA 3.0; original pivots and eight authored directions retained. SHA-256 7e03dc8a70d958757c738b6181031b58c11118a55069b92dbbf16c69b9f99d20. ## Material humano não destrutivo `human-skin-detail.png`: textura de detalhe original gerada para Bloodmoon com image_gen; não é um arquivo original do Flare. Materiais resultantes e composições de humanos derivados do Flare seguem CC BY-SA 3.0. `mmo/human-material.js` conserva a transparência e os recortes originais. Não foram substituídos os corpos, cabeças ou rig Flare. ## Íris — detalhe facial (revisão de inventário/animações) `iris-face-detail.png` é uma textura facial original gerada para Bloodmoon em 2026-11-06, usada somente pela NPC Íris. Cinco vistas: frente, 3/4 esquerdo, perfil esquerdo, perfil direito e 3/4 direito. Não substitui o atlas nem desenha outra cabeça: `mmo/npc-material.js` projeta somente RGB dentro da máscara de pele original de `head_long.png`; cabelo, alfa, dimensões, pivôs e roupa permanecem Flare. As costas não recebem rosto. O material composto derivado mantém CC BY-SA 3.0, conforme a base Flare. A textura original e o código da adaptação acompanham o pacote.